Game Review: Civilazation 6

Civilization 6 is a turn-based strategy game where the aim is to transform your single city and warrior into a global empire with a booming economy, unmatched scientific discoveries and an advanced government to help your civilization thrive.

The latest instalment was released October 2016 and is still the vanilla edition without any inevitable DLCs. I was a huge fan of civ 5 and with the 2 DLCs released it quickly become not just one of my favourite strategy games but made it to one of my all-time favourites. So, when I started my fist game I was both excited and apprehensive that It would fall short of civ 5 high mark. But if you are looking for digital board game that involves strategy, combat, exploration and more then look no further this is the game for you!

The good

As soon as the game started I was met with a wonderfully orchestrated soundtrack that firs the series perfectly. Seriously, the music in this game is incredible and varies from a single instrumental melody in the early stages of your empire up to a fill orchestra in the later eras. Couple this with a map that is packed with intricate details and a beautifully simple art style and it means you can fall into the world you create and have to stop from time to time to look at everything going on in the world.

Cities have been completely revamped from the single tile mechanism in civ 5 and now have specialised districts for science/gold/production/culture and more that must be built on spate tiles in your empire to construct building for them (such as the market in the economic district or the university in the campus district). Although this increases the difficulty of placing your cities with all the buildings you want to build it now requires careful planning and thought to make the most out of each of your districts (which of course is a must for civilization). World wonders must also be constructed on separate tiles and in some cases, can be only built next to a certain district. If you take the time to max out your city tiles though, not only do you reap the benefit of your construction but you physically transform your world which is aesthetically very rewarding as well.

The bad

Unfortunately, Civ 6 has not come out the blocks as an equal to civ 5 and I think 2K games missed a trick by including a lot of the civ 5 mechanics like the world congress in civ 6. Unfortunately, this left a bitter taste that civ 6 just isn’t the full game id hoped for and I must wait for the DLCs to bulk up the game some more. The start and middle game are a joy to play as in all civ games but towards the later eras turns become increasingly lengthy end up around the 15-minute mark on standard maps. This is just too long and I found I was just trying to end the game as quickly as possible and it was just nowhere near as fun or progressive. This is partly down to the lack of production queues which seems to be an awkward step back and put me off adding cities as much as I would like (and what good is world domination if you would rather raze cities than capture them?)

Diplomacy in this game has plummeted from a 6 in civ 5 to basically a 2 in this game. Trading with other civilization is extremely frustrating as the AI has no notion to the value of goods and will only trade depending on their relationship to you. The game heavily encourages you to gain access levels to other civilizations with embassies and spies which seems a good idea at first. Unfortunately, after doing this with all my opponents I only learnt when they switch governments, remove barbarian encampment or trade with other civs which quickly becomes annoying as its mostly pointless information.

The ugly

Barbarians are by far the ugliest thing to show up in civ 6. They have been upgraded from previous civ games and now scout of your cities before launching a massive invasion towards it. Now I love the challenge this poses and any chance to move my army to destroy local barbarians is a turn well spent in my opinion. But if you’re caught off by a scout in the very early game you could face a stream of damaging barbarian horsemen where you only have warriors to defend your single city. Lacking any proper units, the barbarians can kill all your units easily and take you city losing the game for you. Obviously better military planning can somewhat prevent this but the strength of early game barbarians is way too high unfortunately.


Civilization 6 picks up the reigns of its predecessor and takes us to a more beautiful, detailed and logical game than ever before. I love the way the landscape changes through the eras with your development and epic soundtrack make some memorable moments. Unfortunately, I still feel this game is a fraction of its potential and this bug more than it should probably. Nevertheless, with some additional civilizations and game mechanics this could easily be my next favourite game. But for now, I must give this game;




Landscapes look so awesome now!


Dam you barbarians!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Industrial and economic districts make a city go round



Thanks for reading, hope you enjoyed!

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